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Comments are functional! Also some more Activation!

posted Apr 17, 2015, 2:35 PM by Jacob Evans   [ updated Apr 17, 2015, 2:46 PM ]
So here's some good news: I finally figured out how to get Disqus comments working on the site.

As I think I mentioned
Part 3
before, I was having a problem with the 'Gadget' someone created to allow Disqus code on Google sites (you may have noticed that CFTI is currently hosted on a Google site, doing everything it can to pretend to be a real website -- if so, congratulations on being so darned perceptive. You probably also figured out that it's because I'm cheap. In all seriousness though, I am planning to migrate once the thing gets a bit bigger, but it's an easy, fire-and-forget kind of low-maintenance solution at the moment).

Anyways, the long and short of things is that between the time I tested it and the time I revived the site, something changed and the gadget was no longer able to create new comment threads. It could display them, however, so once I found a way to manually create new threads, I was good to go. It's a little cumbersome but still better than the old spreadsheet comment system, especially long-term.

So to celebrate, I'm putting up another section of Activation! I tried including it in the blog post but it made the place look untidy, (each section is about six pages of text) so for now at least, I'll keep posting links here.

One note on the the comments: one of the main reasons I'm setting them up -- part of the reason I'm reviving the website, really -- is because I'd love feedback on the various projects I'm putting up here. I really do want to hear what you think, especially in regards to Activation. But I also kind of hope to create a community here over time as well, and if we can manage that, I want to build it following the model Shamus Young set at Twenty Sided (one of my all time favourite websites). Of all the blogs, comics, and websites I frequent, Twenty Sided has always had the best, nicest, and most considerate community, even when discussing hard topics. Part of that is probably the kind of long-form, written content that makes up most of the site, and which probably scares away or disinterests the average troll, but another large part is his style of moderation, which forgoes formalized rules (and the accompanying rules lawyering) in favour of a general, discretion-based, 'Don't be a Dick' policy. It seems to work really well, makes moderation easy, and keeps the line fuzzy, so people think about what they're about to say rather than focusing on staying just this side of the letter of the law.

Personally, I welcome criticism of the projects I'm putting up -- like I said, that's why they're here -- and I really would love any feedback, suggestions, and identification of grammatical and continuity errors I've missed. If someone takes the time to read/look at the stuff I've made, I'm thrilled, and happy to have you here and to hear what you have to say. I really don't plan to be some tyrannical dictator here. But I have seen several webcomics build a very hostile community which always took something from the experience, and I really hope to avoid something like that happening here. So please try to be polite, especially to eachother (I'm the one who wants the criticism, after all) and, as always, welcome!

The gadget spec URL could not be found